This was the first session that was given entirely to presentations. It was really exciting to finally hear what everyone had been getting up to and the direction their projects were beginning to take. I was really impressed with how confident my class mates were! It definitely added to how nervous I was feeling as I had […]Read more "Week 3: Persona Presentation"
This week we learnt about how to take a problem statement and generate possible solutions. Sketching is the best way to get everything on paper so that ideas can be analysed and developed quickly and cheaply, it is a very ‘low risk’ yet essential task. To sketch all you need to do is to be […]Read more "Week 3: Intro to Sketching"
I find this ‘ideas’ process really tricky, always have, it is so hard to sit down and just ‘think up’ a valid enquiry that will create inroads in to solving the big bad real issues of today. It’s hard to justify a simple enquiry also; plenty of everyday problems already have an app or website […]Read more "The Go Climbing Project: Research"
Matt started of the week with an in-depth look at the different forms of user research; ethnographic, surveys and user interviews. Research exists to define the goals or needs or ‘what is not being met’ for a specified group of people. These things can occur regularly over different time frames, sporadically or at times of crisis. […]Read more "Week 2: User Research and Personas"
I was pretty psyched to be starting the 12 week UX course at General Assembly. I had a taster session last week focusing on key UX principles for e-commerce sites which jumped straight in and broke down how a successful user journey should function where the goal is to achieve some sort of purchase. So I was keen to […]Read more "Week 1: Intro to UX Design"